/**
* SoundItem events class
* @author Liam O'Donnell
* @version 0.1
*/

package com.spikything.audio {
	
	import flash.events.Event;

	public class AudioEvent extends Event {
		
		public static const LOADED 		:String 	= "AudioEvent_LOADED";
		public static const READY 		:String 	= "AudioEvent_READY";
		public static const STARTED 	:String 	= "AudioEvent_STARTED";
		public static const LOOP 		:String 	= "AudioEvent_LOOP";
		public static const FINISHED 	:String 	= "AudioEvent_FINISHED";
		
		public var 		 	name 		:String;
		
		public function AudioEvent (what:String, name:String="") {
			super(what);
			this.name = name;
		}
		
	}
	
}